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我的世界基岩版 Beta 1.12.0.2 发布,Minecraft 基岩版 1.12 仍未发布,1.12.0.2为其第1个测试版。 Known Issues in this beta that will be fixed in a future update: 当前版本已知的bug,将在未来修复: Mob head geometry - some mobs such as cats and villagers may have misaligned heads when they are sleeping or sitting (MCPE-44648) 怪物头部形状一些怪物如猫和...

  我的世界基岩版 Beta 1.12.0.2 发布,Minecraft 基岩版 1.12 仍未发布,1.12.0.2为其第1个测试版。

我的世界基岩版 Beta 1.12.0.2 发布

  Known Issues in this beta that will be fixed in a future update:
  当前版本已知的bug,将在未来修复:
  Mob head geometry - some mobs such as cats and villagers may have misaligned heads when they are sleeping or sitting (MCPE-44648)
  怪物头部形状——一些怪物如猫和村民在睡觉或坐着时头部位置可能发生错误
  Tridents and Shields may appear invisible when being held by the player (MCPE-44647)
  手持三叉戟或盾牌时可能会消失看不见

  New Features:
  新特性:
  Item instance IDs can now be synchronized between clients and servers
  现在可以在客户端和服务器之间同步项目ID
  Added auto complete to command blocks
  加入命令方块的自动完成功能
  Added spawnRadius gamerule
  加入重生半径规则
  players can specify in their worlds called spawnRadius. The concept was adapted from how Java Edition implemented it. It allows players to specify a number between 0 and 32 to create an allowed area for spawning to take place. So a spawn radius of 27 is a larger circle than a radius of 12. Players then will spawn in a random location in that radius.
  玩家可以在自己的世界中指定重生半径。这个概念来源于Java版。它允许玩家指定重生半径范围为于0和32之间。因此,半径为27的圆要比半径为12的要大。然后玩家将在该半径的随机位置重生。
  Enabled content logging on Bedrock Dedicated Server
  可以在基岩版专用服务器上启用日志记录
  Added a delay option to command blocks
  给命令方块添加延迟功能
  A delay can be added to the command block using the new field. The ticks for this delay are Redstone ticks.
  可以使用新字符给命令方块添加延迟函数,延迟多少由红石的延迟决定。

  For Map Makers and Add-On Creators:
  给地图和附加包制作者
  New items can be added using Add-Ons
  新物品已可在附加包中使用
  Mob events can now be enabled and disabled in world templates
  可以在世界模板中启用或禁用怪物事件
  Animations and particles can be added without being linked to entities
  添加动画和粒子效果时可以不用链接到实体上
  Inventory, armor, and hand containers can be adapted through scripting
  物品栏,装甲和手持物品栏可以通过脚本进行调整
  Sound effects can now be triggered by animation events
  现在可以由动画事件触发声音效果
  Added new executeCommand to the Scripting API
  为脚本API添加了新的execute指令
  Added Scripting events for interaction with items, for example:
  添加了可与项目交互的脚本事件,例如:
  Item picked up
  物品拾取
  Item dropped
  物品掉落
  Carried item changed
  当前手持物品已改变
  Added One-shot animation support, allowing the ability to execute a single animation on an entity
  添加了单次动画支持,允许在实体上执行单个动画
  Particle emitters can now trigger Scripting Events
  粒子效果现在可以触发由脚本编写的事件
  Updated documentation of Actor Events, to document client-side usage of actor events in resource packs
  更新了Actor事件的文档,以记录资源包中actor事件的客户端使用情况
  Add Block components now use JSON schemas
  添加了使用JSON模式的方块组件
  Created a screen to view content log errors
  添加了查看错误信息的界面
  The log screen can be opened using Ctrl+H, or by going to Settings→Profile
  可以使用Ctrl+H打开界面,或者在设置-资料中找到
  Added code to allow static validation scripts to be run locally
  添加了允许在本地运行静态验证脚本的代码
  Custom blocks can now be added through Scripting
  可以通过使用脚本以添加自定义方块
  This is currently still a 'work in progress' feature, and more functionality will be added in future updates.
  现在还是“正在开发中”的功能,会在以后的更新中添加更多功能。
  Custom blocks can currently only be added through additional JSON scripting
  现在只能通过其他JSON脚本添加自定义方块
  Custom blocks can only be placed with slash commands
  自定义块目前只能使用斜杠命令放置

  Added new Data-Driven Particles:
  添加新的数据驱动粒子效果
  Llama Spit
  羊驼吐口水粒子
  Large Explosions
  大爆炸粒子
  Coloured Flames
  染色火焰粒子
  Redstone Dust
  红石粉粒子
  Falling Dust
  浮起未下落沙子的粒子
  Lava
  岩浆粒子
  Enchanting Table
  附魔台粒子
  Conduit
  潮涌核心粒子

  Added new Data Driven Animations:
  添加新的数据驱动动画
  Wolves
  狼
  Fang Attack
  狼群攻击
  Arrows
  箭被射出
  Shulker Bullets
  潜影盒攻击
  Bows
  弓拉伸
  Water
  水流动
  
  Updated Documentation to include a Breaking Changes section
  更新了包含重大部分更改的文档说明

  Item API V0
  针对物品的API V0
  Basic item related events have been exposed to the Scripting API. This includes:
  基本相关事件项已经可公开用至脚本API。包括以下:
  actor_acquired_item
  actor_carried_item_changed
  actor_dropped_item
  actor_use_item
  actor_equipped_armor

  Inventory API V0
  针对物品栏的API V0
  Basic inventory events have been exposed to the Scripting API. This includes:
  基本物品栏事件项已经可公开用至脚本API。包括以下:
  inventory_container
  armor_container
  hand_container (note that the hand container will get you both the main hand and offhand)
  (注意会同时应用到左右手)
  hotbar_container

  Block API V0
  针对方块的API V0
  New block events and two new APIs have been included to query for blocks. This includes:
  新的针对方块的事件,和新的两个API已经包含方块查询功能,包括以下部分:
  APIs
  getBlock(Ticking Area, x, y, z)
  getBlock(Ticking Area, PositionObject)
  getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
  getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
  Events
  block_destruction_started
  block_destruction_stopped
  piston_moved_block
  player_destroyed_block
  player_placed_block

  executeCommand API
  execute指令API
  Allows the Scripting API to get the result of a slash command
  允许脚本API获取斜杠命令的使用结果

  Event Data API
  数据事件API
  Allows Creators to create event data, register and pass it to the event function.
  允许创建和注册事件数据,并将其传递给事件函数。

  Updated Demo Packs
  更新演示示例包

  bug修复
  修复了74个bug

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