Minecraft我的世界Java版18w03a/b更新!Minecraft1.13仍未发布,18w03a/b分别为其第14、15个预览版。本周的快照带来了数据包加载和命令执行方面的性能提升。
18w03a的更改
Updated the horse model again
又更新了马的模型
Applied new translations from crowdin
应用了crowdin上的新翻译(也就是已经汉化了)
Improved performance of command parsing & data pack loading
提高了命令分析和数据包加载的性能
Improved performance of command execution
提高了命令执行的性能
Allow /data get ... something to work on non-numeric values
允许/data get ...应用在非数字的值上
Added commands to the profiler (/debug)
为分析器添加了命令(/debug)
Added /particle <name> <pos> shortcut for when you really don't need much else
添加了/particle <名称> <位置>缩略命令,如果你的确不需要别的东西时就能用了
漏洞修复
Fixed bug MC-122196 - Language options are blank
语言列表为空
Fixed bug MC-123285 - Crash on startup with a debug log4j config
在使用log4j调试配置时开启游戏发生崩溃
Fixed bug MC-123790 - "italic":false in custom item names does not make name non-italic
自定义物品名称的"italic":false不使名称变为非斜体
Fixed bug MC-124072 - performance problems with "execute" command
execute命令的性能问题
Fixed bug MC-124113 - Ender dragon boss health bar shows incorrect name
末影龙的血条上出现不正确的名称
Fixed bug MC-124115 - The summon command suggests "minecraft:player" and "minecraft:fishing_bobber"
summon命令提示使用"minecraft:player"和 "minecraft:fishing_bobber"
Fixed bug MC-124116 - execute positioned as <entity> run <command> returns Unexpected error
命令execute positioned as <entity> run <command>返回“意外的错误”
Fixed bug MC-124120 - "execute rotated as" gives an unexpected error
命令"execute rotated as"返回“意外的错误”
Fixed bug MC-124122 - Zipped datapacks cannot be loaded
压缩包状态的数据包无法加载
Fixed bug MC-124124 - /teleport ... facing ... is not working correctly
/teleport ... facing ...无法正常工作
Fixed bug MC-124138 - local coordinates (^ ^ ^5) require an entity even after execute-facing
本地坐标 (^ ^ ^5)需要实体参与,即使已使用了execute-facing
Fixed bug MC-124150 - Entity related server warning messages output TextComponent / TranslatableComponent object rather than the entity's name
与实体有关的服务器警告信息输出文本组件/可翻译组件对象而不返回实体名称
Fixed bug MC-124179 - Translations are displayed UTF-8 encoded
翻译文本采用了UTF-8编码显示
Fixed bug MC-124222 - When using /execute store or if/unless score, execute sub-commands only run (for each entity), if store/score entity selector finds at least one entity for each execution
使用命令/execute store或if/unless score,只有在store/score的实体选择器为每次执行都找到至少一个实体时,execute的子命令才对每个实体执行一次
Fixed bug MC-124256 - Gamerule reducedDebugInfo required a relog
游戏规则reducedDebugInfo需要重新记录一次日志
Fixed bug MC-124286 - Crash on "show_entity" hover event with nbt as value
以nbt作为值时悬浮事件 "show_entity"导致崩溃
18w03b的更改
Fixed bug MC-124348 - Using data get to get an element of a string array says the tag doesn't exist
使用命令data get获取字符串数组元素时返回“标签不存在”
Fixed bug MC-124349 - < <= = >= > all give syntax errors in "execute if/unless score"
在命令"execute if/unless score"中使用< <= = >= >都返回“格式错误”